Skill Index
0 to 100 · 50 is neutral · higher is more skilled · regular season, current twelve · career
The meter
twelve managers on one band · Drake and Sean marked small sample2026 · 12 managers · standardized within the season2025 · 13 managers · standardized within the season2024 · 12 managers · standardized within the season2023 · 12 managers · standardized within the season2022 · 12 managers · standardized within the season2021 · 12 managers · standardized within the season2020 · 12 managers · standardized within the season2019 · 10 managers · standardized within the season2018 · 12 managers · standardized within the season2017 · 14 managers · standardized within the season
* small sample, under 30 games, outside the standardization pool.
304050 · neutral6070
43Mikayel
46GregL46LukeBC47Bryan C
47CurtisKK49Kevin Keer
49Ryan
50CalebC50Connor
51Austin
53Max
56David MAN57Austin N
57Jeff
least skilledthe band spans 30 to 70 · 50 is neutralmost skilled
top · most skilledbottom · least skilled
The table
a row opens to the manager's breakdown
RankManagerIndexScoring rankScoringLineup efficiencyLineupDraft returnDraftWaiver hit rateWaiverTrades wonTradesCheap hitsCheap
Small samples · under 30 games · not ranked
* small sample, outside the standardization pool. Scoring rank is the average regular-season PF/G rank per season; lineup efficiency is points started over the optimal lineup; draft return is started points per auction dollar against the league rate; waiver hit rate is adds that started three or more games; trades won uses the tenure grade with conversion credit; cheap hits are auction buys at $5 or less that returned 100 or more started points.
Scoring rank5.7weight 25%
Lineup efficiency.9109weight 25%
Draft return+8%weight 15%
Waiver hit rate15%weight 15%
Trades won27%weight 10% · 7-8-11
Cheap hits13weight 10%
Scoring rank5.3weight 25%
Lineup efficiency.8930weight 25%
Draft return−3%weight 15%
Waiver hit rate26%weight 15%
Trades won57%weight 10% · 4-2-1
Cheap hits13weight 10%
Scoring rank5.5weight 25%
Lineup efficiency.9038weight 25%
Draft return+1%weight 15%
Waiver hit rate11%weight 15%
Trades won31%weight 10% · 14-20-11
Cheap hits10weight 10%
Scoring rank6.6weight 25%
Lineup efficiency.8973weight 25%
Draft return+10%weight 15%
Waiver hit rate26%weight 15%
Trades won30%weight 10% · 3-2-5
Cheap hits10weight 10%
Scoring rank5.9weight 25%
Lineup efficiency.8925weight 25%
Draft return0%weight 15%
Waiver hit rate25%weight 15%
Trades won47%weight 10% · 9-5-5
Cheap hits9weight 10%
Scoring rank6.1weight 25%
Lineup efficiency.8949weight 25%
Draft return0%weight 15%
Waiver hit rate11%weight 15%
Trades won67%weight 10% · 10-2-3
Cheap hits13weight 10%
Scoring rank7.0weight 25%
Lineup efficiency.8952weight 25%
Draft return0%weight 15%
Waiver hit rate21%weight 15%
Trades won38%weight 10% · 3-1-4
Cheap hits12weight 10%
Scoring rank7.2weight 25%
Lineup efficiency.8987weight 25%
Draft return−1%weight 15%
Waiver hit rate23%weight 15%
Trades won41%weight 10% · 7-6-4
Cheap hits7weight 10%
Scoring rank6.8weight 25%
Lineup efficiency.8931weight 25%
Draft return−10%weight 15%
Waiver hit rate19%weight 15%
Trades won22%weight 10% · 2-4-3
Cheap hits7weight 10%
Scoring rank7.8weight 25%
Lineup efficiency.8883weight 25%
Draft return−4%weight 15%
Waiver hit rate26%weight 15%
Trades won20%weight 10% · 1-2-2
Cheap hits9weight 10%
Scoring rank1.0weight 25%
Lineup efficiency.9302weight 25%
Draft return+8%weight 15%
Waiver hit rate0%weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank4.0weight 25%
Lineup efficiency.8909weight 25%
Draft return+5%weight 15%
Waiver hit rate5%weight 15%
Trades won0%weight 10% · 0-0-1
Cheap hits—weight 10%
2026 so far · under 8 games · not ranked
RankManagerIndexScoring rankScoringLineup efficiencyLineupDraft returnDraftWaiver hit rateWaiverTrades wonTradesCheap hitsCheap
* small sample, outside the standardization pool. Scoring rank is the average regular-season PF/G rank per season; lineup efficiency is points started over the optimal lineup; draft return is started points per auction dollar against the league rate; waiver hit rate is adds that started three or more games; trades won uses the tenure grade with conversion credit; cheap hits are auction buys at $5 or less that returned 100 or more started points.
Scoring rank1.0weight 25%
Lineup efficiency.9302weight 25%
Draft return+23%weight 15%
Waiver hit rate0%weight 15%
Trades won—weight 10%
Cheap hits1weight 10%
Scoring rank4.0weight 25%
Lineup efficiency.9562weight 25%
Draft return+15%weight 15%
Waiver hit rate0%weight 15%
Trades won0%weight 10%
Cheap hits1weight 10%
Scoring rank2.0weight 25%
Lineup efficiency.9555weight 25%
Draft return+17%weight 15%
Waiver hit rate0%weight 15%
Trades won0%weight 10%
Cheap hits0weight 10%
Scoring rank3.0weight 25%
Lineup efficiency.9053weight 25%
Draft return+3%weight 15%
Waiver hit rate13%weight 15%
Trades won0%weight 10%
Cheap hits0weight 10%
Scoring rank8.0weight 25%
Lineup efficiency.9381weight 25%
Draft return−1%weight 15%
Waiver hit rate11%weight 15%
Trades won—weight 10%
Cheap hits0weight 10%
Scoring rank5.0weight 25%
Lineup efficiency.9121weight 25%
Draft return−4%weight 15%
Waiver hit rate0%weight 15%
Trades won—weight 10%
Cheap hits0weight 10%
Scoring rank6.0weight 25%
Lineup efficiency.9014weight 25%
Draft return+5%weight 15%
Waiver hit rate0%weight 15%
Trades won—weight 10%
Cheap hits0weight 10%
Scoring rank10.0weight 25%
Lineup efficiency.9531weight 25%
Draft return−7%weight 15%
Waiver hit rate10%weight 15%
Trades won0%weight 10%
Cheap hits0weight 10%
Scoring rank7.0weight 25%
Lineup efficiency.9164weight 25%
Draft return+2%weight 15%
Waiver hit rate0%weight 15%
Trades won—weight 10%
Cheap hits0weight 10%
Scoring rank9.0weight 25%
Lineup efficiency.8413weight 25%
Draft return−24%weight 15%
Waiver hit rate0%weight 15%
Trades won25%weight 10%
Cheap hits0weight 10%
Scoring rank11.0weight 25%
Lineup efficiency.7953weight 25%
Draft return−17%weight 15%
Waiver hit rate30%weight 15%
Trades won0%weight 10%
Cheap hits0weight 10%
Scoring rank12.0weight 25%
Lineup efficiency.8554weight 25%
Draft return−12%weight 15%
Waiver hit rate0%weight 15%
Trades won—weight 10%
Cheap hits0weight 10%
RankManagerIndexScoring rankScoringLineup efficiencyLineupDraft returnDraftWaiver hit rateWaiverTrades wonTradesCheap hitsCheap
Small samples · under 8 games in 2025 · not ranked
RankManagerIndexScoring rankScoringLineup efficiencyLineupDraft returnDraftWaiver hit rateWaiverTrades wonTradesCheap hitsCheap
* small sample, outside the standardization pool. Scoring rank is the average regular-season PF/G rank per season; lineup efficiency is points started over the optimal lineup; draft return is started points per auction dollar against the league rate; waiver hit rate is adds that started three or more games; trades won uses the tenure grade with conversion credit; cheap hits are auction buys at $5 or less that returned 100 or more started points.
Scoring rank2.0weight 25%
Lineup efficiency.9429weight 25%
Draft return+8%weight 15%
Waiver hit rate24%weight 15%
Trades won50%weight 10%
Cheap hits3weight 10%
Scoring rank1.0weight 25%
Lineup efficiency.9311weight 25%
Draft return+19%weight 15%
Waiver hit rate17%weight 15%
Trades won40%weight 10%
Cheap hits2weight 10%
Scoring rank3.0weight 25%
Lineup efficiency.8881weight 25%
Draft return+10%weight 15%
Waiver hit rate42%weight 15%
Trades won100%weight 10%
Cheap hits3weight 10%
Scoring rank6.0weight 25%
Lineup efficiency.9239weight 25%
Draft return−3%weight 15%
Waiver hit rate31%weight 15%
Trades won—weight 10%
Cheap hits2weight 10%
Scoring rank8.0weight 25%
Lineup efficiency.8802weight 25%
Draft return+1%weight 15%
Waiver hit rate25%weight 15%
Trades won—weight 10%
Cheap hits5weight 10%
Scoring rank5.0weight 25%
Lineup efficiency.9376weight 25%
Draft return0%weight 15%
Waiver hit rate14%weight 15%
Trades won0%weight 10%
Cheap hits1weight 10%
Scoring rank7.0weight 25%
Lineup efficiency.8810weight 25%
Draft return−5%weight 15%
Waiver hit rate32%weight 15%
Trades won—weight 10%
Cheap hits3weight 10%
Scoring rank9.0weight 25%
Lineup efficiency.9010weight 25%
Draft return−13%weight 15%
Waiver hit rate33%weight 15%
Trades won50%weight 10%
Cheap hits3weight 10%
Scoring rank11.0weight 25%
Lineup efficiency.8831weight 25%
Draft return−3%weight 15%
Waiver hit rate14%weight 15%
Trades won100%weight 10%
Cheap hits4weight 10%
Scoring rank10.0weight 25%
Lineup efficiency.8580weight 25%
Draft return+1%weight 15%
Waiver hit rate26%weight 15%
Trades won—weight 10%
Cheap hits2weight 10%
Scoring rank13.0weight 25%
Lineup efficiency.8828weight 25%
Draft return−3%weight 15%
Waiver hit rate20%weight 15%
Trades won50%weight 10%
Cheap hits2weight 10%
Scoring rank12.0weight 25%
Lineup efficiency.8338weight 25%
Draft return−10%weight 15%
Waiver hit rate0%weight 15%
Trades won50%weight 10%
Cheap hits3weight 10%
Scoring rank4.0weight 25%
Lineup efficiency.8523weight 25%
Draft return—weight 15%
Waiver hit rate9%weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
RankManagerIndexScoring rankScoringLineup efficiencyLineupDraft returnDraftWaiver hit rateWaiverTrades wonTradesCheap hitsCheap
* small sample, outside the standardization pool. Scoring rank is the average regular-season PF/G rank per season; lineup efficiency is points started over the optimal lineup; draft return is started points per auction dollar against the league rate; waiver hit rate is adds that started three or more games; trades won uses the tenure grade with conversion credit; cheap hits are auction buys at $5 or less that returned 100 or more started points.
Scoring rank1.0weight 25%
Lineup efficiency.9257weight 25%
Draft return+12%weight 15%
Waiver hit rate30%weight 15%
Trades won33%weight 10%
Cheap hits4weight 10%
Scoring rank2.0weight 25%
Lineup efficiency.8644weight 25%
Draft return+43%weight 15%
Waiver hit rate17%weight 15%
Trades won33%weight 10%
Cheap hits4weight 10%
Scoring rank4.0weight 25%
Lineup efficiency.9134weight 25%
Draft return−2%weight 15%
Waiver hit rate15%weight 15%
Trades won100%weight 10%
Cheap hits1weight 10%
Scoring rank6.0weight 25%
Lineup efficiency.9216weight 25%
Draft return+3%weight 15%
Waiver hit rate18%weight 15%
Trades won—weight 10%
Cheap hits2weight 10%
Scoring rank11.0weight 25%
Lineup efficiency.8912weight 25%
Draft return−6%weight 15%
Waiver hit rate50%weight 15%
Trades won100%weight 10%
Cheap hits4weight 10%
Scoring rank7.0weight 25%
Lineup efficiency.9112weight 25%
Draft return−6%weight 15%
Waiver hit rate12%weight 15%
Trades won14%weight 10%
Cheap hits4weight 10%
Scoring rank3.0weight 25%
Lineup efficiency.8733weight 25%
Draft return+22%weight 15%
Waiver hit rate17%weight 15%
Trades won—weight 10%
Cheap hits2weight 10%
Scoring rank5.0weight 25%
Lineup efficiency.8865weight 25%
Draft return−5%weight 15%
Waiver hit rate36%weight 15%
Trades won—weight 10%
Cheap hits2weight 10%
Scoring rank8.0weight 25%
Lineup efficiency.9085weight 25%
Draft return−17%weight 15%
Waiver hit rate21%weight 15%
Trades won0%weight 10%
Cheap hits3weight 10%
Scoring rank10.0weight 25%
Lineup efficiency.8826weight 25%
Draft return−12%weight 15%
Waiver hit rate64%weight 15%
Trades won0%weight 10%
Cheap hits2weight 10%
Scoring rank9.0weight 25%
Lineup efficiency.8714weight 25%
Draft return−9%weight 15%
Waiver hit rate28%weight 15%
Trades won50%weight 10%
Cheap hits2weight 10%
Scoring rank12.0weight 25%
Lineup efficiency.8866weight 25%
Draft return−23%weight 15%
Waiver hit rate24%weight 15%
Trades won100%weight 10%
Cheap hits1weight 10%
RankManagerIndexScoring rankScoringLineup efficiencyLineupDraft returnDraftWaiver hit rateWaiverTrades wonTradesCheap hitsCheap
* small sample, outside the standardization pool. Scoring rank is the average regular-season PF/G rank per season; lineup efficiency is points started over the optimal lineup; draft return is started points per auction dollar against the league rate; waiver hit rate is adds that started three or more games; trades won uses the tenure grade with conversion credit; cheap hits are auction buys at $5 or less that returned 100 or more started points.
Scoring rank3.0weight 25%
Lineup efficiency.9101weight 25%
Draft return+18%weight 15%
Waiver hit rate33%weight 15%
Trades won100%weight 10%
Cheap hits1weight 10%
Scoring rank1.0weight 25%
Lineup efficiency.9117weight 25%
Draft return−2%weight 15%
Waiver hit rate24%weight 15%
Trades won50%weight 10%
Cheap hits1weight 10%
Scoring rank2.0weight 25%
Lineup efficiency.9064weight 25%
Draft return−2%weight 15%
Waiver hit rate17%weight 15%
Trades won100%weight 10%
Cheap hits1weight 10%
Scoring rank5.0weight 25%
Lineup efficiency.8985weight 25%
Draft return+10%weight 15%
Waiver hit rate36%weight 15%
Trades won—weight 10%
Cheap hits1weight 10%
Scoring rank8.0weight 25%
Lineup efficiency.9094weight 25%
Draft return+22%weight 15%
Waiver hit rate27%weight 15%
Trades won25%weight 10%
Cheap hits1weight 10%
Scoring rank10.0weight 25%
Lineup efficiency.9074weight 25%
Draft return−3%weight 15%
Waiver hit rate18%weight 15%
Trades won33%weight 10%
Cheap hits3weight 10%
Scoring rank7.0weight 25%
Lineup efficiency.8722weight 25%
Draft return−3%weight 15%
Waiver hit rate45%weight 15%
Trades won0%weight 10%
Cheap hits3weight 10%
Scoring rank11.0weight 25%
Lineup efficiency.9124weight 25%
Draft return+14%weight 15%
Waiver hit rate13%weight 15%
Trades won20%weight 10%
Cheap hits1weight 10%
Scoring rank4.0weight 25%
Lineup efficiency.8760weight 25%
Draft return−13%weight 15%
Waiver hit rate21%weight 15%
Trades won100%weight 10%
Cheap hits1weight 10%
Scoring rank6.0weight 25%
Lineup efficiency.8891weight 25%
Draft return−7%weight 15%
Waiver hit rate20%weight 15%
Trades won67%weight 10%
Cheap hits0weight 10%
Scoring rank9.0weight 25%
Lineup efficiency.8808weight 25%
Draft return−12%weight 15%
Waiver hit rate10%weight 15%
Trades won100%weight 10%
Cheap hits2weight 10%
Scoring rank12.0weight 25%
Lineup efficiency.8842weight 25%
Draft return−22%weight 15%
Waiver hit rate24%weight 15%
Trades won33%weight 10%
Cheap hits0weight 10%
RankManagerIndexScoring rankScoringLineup efficiencyLineupDraft returnDraftWaiver hit rateWaiverTrades wonTradesCheap hitsCheap
* small sample, outside the standardization pool. Scoring rank is the average regular-season PF/G rank per season; lineup efficiency is points started over the optimal lineup; draft return is started points per auction dollar against the league rate; waiver hit rate is adds that started three or more games; trades won uses the tenure grade with conversion credit; cheap hits are auction buys at $5 or less that returned 100 or more started points.
Scoring rank6.0weight 25%
Lineup efficiency.9323weight 25%
Draft return+7%weight 15%
Waiver hit rate42%weight 15%
Trades won50%weight 10%
Cheap hits1weight 10%
Scoring rank1.0weight 25%
Lineup efficiency.8904weight 25%
Draft return+13%weight 15%
Waiver hit rate12%weight 15%
Trades won57%weight 10%
Cheap hits3weight 10%
Scoring rank2.0weight 25%
Lineup efficiency.9110weight 25%
Draft return+7%weight 15%
Waiver hit rate4%weight 15%
Trades won36%weight 10%
Cheap hits4weight 10%
Scoring rank3.0weight 25%
Lineup efficiency.9061weight 25%
Draft return+3%weight 15%
Waiver hit rate29%weight 15%
Trades won50%weight 10%
Cheap hits2weight 10%
Scoring rank4.0weight 25%
Lineup efficiency.9107weight 25%
Draft return+19%weight 15%
Waiver hit rate7%weight 15%
Trades won25%weight 10%
Cheap hits2weight 10%
Scoring rank8.0weight 25%
Lineup efficiency.9116weight 25%
Draft return+7%weight 15%
Waiver hit rate21%weight 15%
Trades won43%weight 10%
Cheap hits3weight 10%
Scoring rank5.0weight 25%
Lineup efficiency.9234weight 25%
Draft return−6%weight 15%
Waiver hit rate21%weight 15%
Trades won0%weight 10%
Cheap hits3weight 10%
Scoring rank10.0weight 25%
Lineup efficiency.9411weight 25%
Draft return−15%weight 15%
Waiver hit rate39%weight 15%
Trades won50%weight 10%
Cheap hits0weight 10%
Scoring rank7.0weight 25%
Lineup efficiency.9129weight 25%
Draft return−10%weight 15%
Waiver hit rate46%weight 15%
Trades won0%weight 10%
Cheap hits1weight 10%
Scoring rank11.0weight 25%
Lineup efficiency.8898weight 25%
Draft return−4%weight 15%
Waiver hit rate38%weight 15%
Trades won0%weight 10%
Cheap hits1weight 10%
Scoring rank12.0weight 25%
Lineup efficiency.8413weight 25%
Draft return−5%weight 15%
Waiver hit rate44%weight 15%
Trades won50%weight 10%
Cheap hits2weight 10%
Scoring rank9.0weight 25%
Lineup efficiency.8563weight 25%
Draft return−17%weight 15%
Waiver hit rate20%weight 15%
Trades won0%weight 10%
Cheap hits1weight 10%
RankManagerIndexScoring rankScoringLineup efficiencyLineupDraft returnDraftWaiver hit rateWaiverTrades wonTradesCheap hitsCheap
* small sample, outside the standardization pool. Scoring rank is the average regular-season PF/G rank per season; lineup efficiency is points started over the optimal lineup; draft return is started points per auction dollar against the league rate; waiver hit rate is adds that started three or more games; trades won uses the tenure grade with conversion credit; cheap hits are auction buys at $5 or less that returned 100 or more started points.
Scoring rank3.0weight 25%
Lineup efficiency.9201weight 25%
Draft return+32%weight 15%
Waiver hit rate29%weight 15%
Trades won67%weight 10%
Cheap hits6weight 10%
Scoring rank1.0weight 25%
Lineup efficiency.9175weight 25%
Draft return+17%weight 15%
Waiver hit rate23%weight 15%
Trades won75%weight 10%
Cheap hits4weight 10%
Scoring rank2.0weight 25%
Lineup efficiency.9158weight 25%
Draft return+17%weight 15%
Waiver hit rate4%weight 15%
Trades won100%weight 10%
Cheap hits3weight 10%
Scoring rank4.0weight 25%
Lineup efficiency.9189weight 25%
Draft return+9%weight 15%
Waiver hit rate8%weight 15%
Trades won50%weight 10%
Cheap hits3weight 10%
Scoring rank5.0weight 25%
Lineup efficiency.9187weight 25%
Draft return+15%weight 15%
Waiver hit rate13%weight 15%
Trades won20%weight 10%
Cheap hits2weight 10%
Scoring rank7.0weight 25%
Lineup efficiency.9105weight 25%
Draft return−16%weight 15%
Waiver hit rate29%weight 15%
Trades won75%weight 10%
Cheap hits0weight 10%
Scoring rank8.0weight 25%
Lineup efficiency.8885weight 25%
Draft return+10%weight 15%
Waiver hit rate17%weight 15%
Trades won0%weight 10%
Cheap hits4weight 10%
Scoring rank6.0weight 25%
Lineup efficiency.8939weight 25%
Draft return−9%weight 15%
Waiver hit rate4%weight 15%
Trades won27%weight 10%
Cheap hits2weight 10%
Scoring rank10.0weight 25%
Lineup efficiency.8791weight 25%
Draft return−28%weight 15%
Waiver hit rate42%weight 15%
Trades won67%weight 10%
Cheap hits1weight 10%
Scoring rank9.0weight 25%
Lineup efficiency.9110weight 25%
Draft return−16%weight 15%
Waiver hit rate11%weight 15%
Trades won25%weight 10%
Cheap hits0weight 10%
Scoring rank11.0weight 25%
Lineup efficiency.8669weight 25%
Draft return−15%weight 15%
Waiver hit rate33%weight 15%
Trades won—weight 10%
Cheap hits2weight 10%
Scoring rank12.0weight 25%
Lineup efficiency.8595weight 25%
Draft return−17%weight 15%
Waiver hit rate15%weight 15%
Trades won20%weight 10%
Cheap hits1weight 10%
RankManagerIndexScoring rankScoringLineup efficiencyLineupDraft returnDraftWaiver hit rateWaiverTrades wonTradesCheap hitsCheap
* small sample, outside the standardization pool. Scoring rank is the average regular-season PF/G rank per season; lineup efficiency is points started over the optimal lineup; draft return is started points per auction dollar against the league rate; waiver hit rate is adds that started three or more games; trades won uses the tenure grade with conversion credit; cheap hits are auction buys at $5 or less that returned 100 or more started points.
Scoring rank2.0weight 25%
Lineup efficiency.9318weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank1.0weight 25%
Lineup efficiency.9239weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank4.0weight 25%
Lineup efficiency.9448weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank3.0weight 25%
Lineup efficiency.9324weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank7.0weight 25%
Lineup efficiency.9050weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank8.0weight 25%
Lineup efficiency.9126weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank5.0weight 25%
Lineup efficiency.8744weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank10.0weight 25%
Lineup efficiency.9034weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank9.0weight 25%
Lineup efficiency.8929weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank11.0weight 25%
Lineup efficiency.8891weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank12.0weight 25%
Lineup efficiency.8963weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank6.0weight 25%
Lineup efficiency.8302weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
RankManagerIndexScoring rankScoringLineup efficiencyLineupDraft returnDraftWaiver hit rateWaiverTrades wonTradesCheap hitsCheap
* small sample, outside the standardization pool. Scoring rank is the average regular-season PF/G rank per season; lineup efficiency is points started over the optimal lineup; draft return is started points per auction dollar against the league rate; waiver hit rate is adds that started three or more games; trades won uses the tenure grade with conversion credit; cheap hits are auction buys at $5 or less that returned 100 or more started points.
Scoring rank3.0weight 25%
Lineup efficiency.9137weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank1.0weight 25%
Lineup efficiency.8816weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank2.0weight 25%
Lineup efficiency.8811weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank6.0weight 25%
Lineup efficiency.9015weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank9.0weight 25%
Lineup efficiency.9021weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank4.0weight 25%
Lineup efficiency.8738weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank8.0weight 25%
Lineup efficiency.8874weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank5.0weight 25%
Lineup efficiency.8628weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank10.0weight 25%
Lineup efficiency.8869weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank7.0weight 25%
Lineup efficiency.8637weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
RankManagerIndexScoring rankScoringLineup efficiencyLineupDraft returnDraftWaiver hit rateWaiverTrades wonTradesCheap hitsCheap
* small sample, outside the standardization pool. Scoring rank is the average regular-season PF/G rank per season; lineup efficiency is points started over the optimal lineup; draft return is started points per auction dollar against the league rate; waiver hit rate is adds that started three or more games; trades won uses the tenure grade with conversion credit; cheap hits are auction buys at $5 or less that returned 100 or more started points.
Scoring rank1.0weight 25%
Lineup efficiency.9136weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank3.0weight 25%
Lineup efficiency.9142weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank5.0weight 25%
Lineup efficiency.9201weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank6.0weight 25%
Lineup efficiency.9240weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank4.0weight 25%
Lineup efficiency.8921weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank2.0weight 25%
Lineup efficiency.8607weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank7.0weight 25%
Lineup efficiency.9148weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank9.0weight 25%
Lineup efficiency.9161weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank8.0weight 25%
Lineup efficiency.8865weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank11.0weight 25%
Lineup efficiency.8866weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank10.0weight 25%
Lineup efficiency.8313weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank12.0weight 25%
Lineup efficiency.7300weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
RankManagerIndexScoring rankScoringLineup efficiencyLineupDraft returnDraftWaiver hit rateWaiverTrades wonTradesCheap hitsCheap
* small sample, outside the standardization pool. Scoring rank is the average regular-season PF/G rank per season; lineup efficiency is points started over the optimal lineup; draft return is started points per auction dollar against the league rate; waiver hit rate is adds that started three or more games; trades won uses the tenure grade with conversion credit; cheap hits are auction buys at $5 or less that returned 100 or more started points.
Scoring rank3.0weight 25%
Lineup efficiency.9286weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank2.0weight 25%
Lineup efficiency.9223weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank1.0weight 25%
Lineup efficiency.9114weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank6.0weight 25%
Lineup efficiency.9115weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank9.0weight 25%
Lineup efficiency.9083weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank12.0weight 25%
Lineup efficiency.9204weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank4.0weight 25%
Lineup efficiency.8666weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank5.0weight 25%
Lineup efficiency.8699weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank7.0weight 25%
Lineup efficiency.8768weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank11.0weight 25%
Lineup efficiency.8886weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank14.0weight 25%
Lineup efficiency.8990weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank8.0weight 25%
Lineup efficiency.8601weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank10.0weight 25%
Lineup efficiency.8681weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
Scoring rank13.0weight 25%
Lineup efficiency.8562weight 25%
Draft return—weight 15%
Waiver hit rate—weight 15%
Trades won—weight 10%
Cheap hits—weight 10%
The method
Scoring rank 25%Lineup efficiency 25%Draft return 15%Waiver hit rate 15%Trades won 10%Cheap hits 10%
Six components: scoring rank 25%, lineup efficiency 25%, draft return 15%, waiver hit rate 15%, trades won 10%, cheap hits 10%. Each is standardized across the current managers with 30 or more games, and the index is 50 plus 10 times the weighted z. Trades won uses the tenure grade with conversion credit; a missing component counts as neutral. Under 30 games is marked small sample, left out of the pool and not ranked. A season view standardizes within that season across everyone who played it and ranks the managers with 8 or more games in it.